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- S&P: Want-To-Do List June 2025
S&P: Want-To-Do List June 2025
#WIPWednesday
"You need to
Update the SRD to v3 so you can get closer to a finished Core Guide! ✅ (Completed, uploaded to Itch 12/28/24)
Expand/Change the Basic Game document ✅ (Completed, uploaded to Itch 12/28/24):
Include the latest reference sheets! It’s missing what the three types of challenges mean/represent;
Remove the page of weapons icons/images, it might be misconstrued as emphasizing combat/violence.
Core Guide! (6/4/25 update: no real progress besides hopes and dreams)
Solo game + how to play;
GM-less option;
Improved chorus support (see Props below).
Write up your Chorus Props more definitively! (6/4/25 update: no real progress besides hopes and dreams)
Mystery as identity (with character sheet);
Monad generation;
Baseline trait construction that doesn’t rely on examples;
Revisit and codify adversary degrees of threat;
Elaborate on/more clearly establish meta-game conflict between shiruul, shaleth and beleshedaux, make a mini-game out of it?
Work on more Tricks! (6/4/25 update: no real progress besides hopes and dreams, with the exception of #5)
Persistent Gale, Steadfast Reed (pastoral fantasy)
Trembling in the Cold of Dark (20th-century horror)
Lanterns Held Aloft (sci-fantasy)
Cy/G1G (cyberpunk)
Be Kind, Rewind (80s/90s supernatural) (currently in in-person live play process)
Finish the digital mockup of the oracle deck (so you could start making the physical version with all the fancy paint markers you spent money on) (Digital mockup was completed back in March/April, but no further work with fancy paint markers yet)!
WIP Ideas that’ll likely lead into SRD version 4:
Rework vitality to have 3 containers, rework shock to have effective but less punitive impact on effectiveness in encounters (already implemented, feeling positive about it);
Do away with explicit active/reactive skills, decouple from each other, just 12 (or maybe 10) automatic skills, give players a choice from two (or three) choices each for default attribute (drafted, not implemented yet);
Do away with custom skills, have everything be an application of the automatic 12 (only in brainstorming so far);
Introduce a montage, or pastiche, or fast-track, not really sure of what I want to call it yet, but basically where a character resolves a thing with a single roll where every die is compared and successes are accrued (barely a brain drizzle at this point);
Give objects, aka weapons, circumstantial or "mastery" benefits (brain overcast);
Circumstantial benefits in general (brain cloudy).
Original can be found here: https://craig-hatler-games.beehiiv.com/p/my-current-to-do-list